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Tricks Of The Windows Game Programming Gurus: Fundamentals Of 2D and 3D Game Programming

Sams, Indianapolis, 1999
Book from JBPTPPOLBAN / 2006-08-16 14:20:43
Oleh : Andre Lamothe, POLBAN
Dibuat : 2006-06-21, dengan 1 file

Keyword : game, bitmap, animation, algorithm, function
Subjek : Programming

Content of this book:

Part I Windows Programming Foundations
1. Journey into the Abyss
2. The Windows Programming Model
3. Addvanced Windoes Programming
4. Windows GDI, Controls, and Last-Minute Gift Ideas

Part II DirectX and 2D Fundamentals
5. DirectX Fundamentals and the Dreaded COM
6. First Contact: DirectDraw
7. Advanced DirectDraw and Bitmapped Graphics
8. Vector Rasterization and 2D Transformations
9. Uplinking with DirectInput and Force Feedback
10. Sounding Off with DirectSound and DirectMusic

Part III Hardcore Game Programming
11. Algorithms, Data Structures, Memory Management, and Multithreading
12. Making Silicon Think with Artificial Intellegence
13. Playing God:Basic Physics Modeling
14. Putting It All Together: You Got Game!

Part IV Appendixes
A. What's on the CD
B. Installing DirectX and Using the C/C++ Compiler
C. Math and Trigonometru Review
D. C++ Primer
E. Game Programming Resources
F. ASCII Tables

Index

Deskripsi Alternatif :

Content of this book:

Part I Windows Programming Foundations
1. Journey into the Abyss
2. The Windows Programming Model
3. Addvanced Windoes Programming
4. Windows GDI, Controls, and Last-Minute Gift Ideas

Part II DirectX and 2D Fundamentals
5. DirectX Fundamentals and the Dreaded COM
6. First Contact: DirectDraw
7. Advanced DirectDraw and Bitmapped Graphics
8. Vector Rasterization and 2D Transformations
9. Uplinking with DirectInput and Force Feedback
10. Sounding Off with DirectSound and DirectMusic

Part III Hardcore Game Programming
11. Algorithms, Data Structures, Memory Management, and Multithreading
12. Making Silicon Think with Artificial Intellegence
13. Playing God:Basic Physics Modeling
14. Putting It All Together: You Got Game!

Part IV Appendixes
A. What's on the CD
B. Installing DirectX and Using the C/C++ Compiler
C. Math and Trigonometru Review
D. C++ Primer
E. Game Programming Resources
F. ASCII Tables

Index

Copyrights : This PDF file was created for educational, scholarly and Internet archival use ONLY. With utmost respect and courtesy to the author, NO money or profit will ever be made from this text or it's distribution.

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PropertiNilai Properti
ID PublisherJBPTPPOLBAN
OrganisasiPOLBAN
Nama KontakErlin Arvelina
AlamatJl. Trsn. Gegerkalong Hilir Ds. Ciwaruga
KotaBandung
DaerahJawa Barat
NegaraIndonesia
Telepon022 201 3789 ext. 168, 169, 239
Fax022 201 3889
E-mail Administratorerlin.arvelina@polban.ac.id
E-mail CKOerlin.arvelina@polban.ac.id

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